With Chris Watson and Andy Gibson

Producing audio for video games is an expanding and exciting new career path requiring a unique collection of skills. This weekend course introduces the game audio pipeline from creation to implementation using industry-standard tools and software. Presented by leading sound recordist Chris Watson,  game audio director and lecturer, Andy Gibson and guest game audio specialist Malin Arvidsson, who will demonstrate the kit and software used to create great audio content for games.

We will cover the recording and editing process, preparing the audio for the sound effects engine FMOD Studio, how to make game audio events, scatter sounds, multi sounds, 3D and 2D audio, and a variety of game audio implementation techniques. Finally, we will create audio sources and regions within Unity (the world’s leading game engine) and build a final project with your recordings used as ambiences within the game.

This course is aimed at the enthusiastic beginner, game designers who would like to know more or anyone who would like to a kick-start introduction to the world of game audio. It will also be invaluable for game designers, coders and producers who oversee the game audio process.

It is recommended that you bring your own laptop/computer with editing and mixing programs installed and any sound recording equipment you may have. (If you have yet to invest in any audio software, one recommendation is to try Reaper – this is an excellent digital audio workstation which you can try free for 60 days, and if you wish to continue you can buy a license for just $60 (about £50)). Fmod and Unity are both available as free trials.

The location is Whitwell Hall Country Centre in the centre of Norfolk, UK. Accommodation is shared rooms (or there are nearby bed and breakfasts/hotels if you prefer), and there will be excellent home-cooked food.It is recommended that you bring your own laptop/computer with editing and mixing programs installed and any sound recording equipment you may have.


Aim to arrive by 6pm, directions will be sent when you have booked your place.
7.00pm – evening meal served
8.00pm – introductory chat – admin, who we are, who you are, and what we will be doing over the next two days
9pm – break
9.15 – team introduction into a overview of great game audio and the basic pipeline from recording to in-game playback
10pm – Chris will play some recordedings (optional attendance)

8am – breakfast
9am – an introduction to natural sound and learning to listen. Practical approaches to recording in different circumstances or with different aims. Chris’s introduction to his approaches to recording game audio and preparing audio for games
11am – coffee break
11.30am – recording basic foley footsteps and ambient recordings around the hall
4.pm – tea break
4.30pm – exploring the pipeline and using Fmod
6.30pm – free time
7pm – evening meal served
8pm – Unity, an overview, and getting it working with Fmod
9pm – break and night practical work

8am – breakfast
9am – Unity 101 and getting sounds into game
11am – coffee break
11.30am – practical recording
1pm – lunch
2pm – a final pass and edit of sounds recorded and time to implement them into Fmod and Unity
3pm – critical analysis of implementation, any questions
4pm – course ends


Chris Watson
Chris WatsonSound Recording Tutor
Chris is a composer who specialises in recording the sounds of wildlife and the natural world. His freelance career in film, radio and TV has taken him to some of the worlds’ remotest places. Watson worked on David Attenborough’s Life and Frozen Planet productions for the BBC, which both went on to receive BAFTA Awards in the Best Factual Sound.
Andy Gibson
Andy GibsonAudio Director
Andy is an award-winning video games audio director and musician with over 15 years of broadcast, games and recording experience. With a Master’s Degree in Post Production and Sound Design and a degree in Music, he has over 20 video games under his belt. He’s currently employed as an audio director at CI Games in Warsaw, Desktop Daydreams in Yorkshire and BIMM Brighton as a Game Audio and Music Course Lecturer. Across his career he’s worked on games such as ‘Sniper: Ghost Warrior 3’, ‘Drakensang Online’ and the ‘MotoGP’ series.
Malin Arvidsson
Malin ArvidssonGame Audio Specialist
Having worked in the games industry for over 16 years, Malin has an extensive experience doing sound for different types of games on various platforms. Her work has featured on BAFTA nominated games Such as Evil Genius, EyePet and Little Big Planet PSP. Other games she’s worked on include Grid Autosport, Mirror’s Edge and the Harry Potter games Book of Spells and Book of Potions. Currently she’s based in Berlin, working as the Head of Audio at Bigpoint.

Booking Information

Costs: £465 per person. This includes tuition, accommodation, and meals

Dates: to be notified

To apply for a place please complete the form below, you will then be forwarded to a page which explains how to pay the deposit/fee to secure your booking:

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