Producing audio for video games is an expanding and exciting new career path requiring a unique collection of skills. This weekend course introduces the game audio pipeline from creation to implementation using industry-standard tools and software. Presented by leading sound recordist Chris Watson, game audio director and lecturer, Andy Gibson and guest game audio specialist Malin Arvidsson, who will demonstrate the kit and software used to create great audio content for games.
We will cover the recording and editing process, preparing the audio for the sound effects engine FMOD Studio, how to make game audio events, scatter sounds, multi sounds, 3D and 2D audio, and a variety of game audio implementation techniques. Finally, we will create audio sources and regions within Unity (the world’s leading game engine) and build a final project with your recordings used as ambiences within the game.
This course is aimed at the enthusiastic beginner, game designers who would like to know more or anyone who would like to a kick-start introduction to the world of game audio. It will also be invaluable for game designers, coders and producers who oversee the game audio process.